Curriculum Development
Curriculum is the teaching content that ships with your scenario — chapters, sections, tasks, questions, and the unlock keys that gate progression. It lives independently of the canvas, so you can keep iterating on draft content while students stay on a stable build.
Two Paths
Section titled “Two Paths”Click a path below to dive in.
Build
Author sections, chapters, content blocks, questions, and flag-gated unlock keys in the Curriculum Builder.
Building CurriculumHand to Claude
Let Claude draft the curriculum for you via the /rogue-curriculum-builder skill — sections, chapters, blocks, and unlock keys in one pass.
When to Hand It to Claude
Section titled “When to Hand It to Claude”Hand-authoring is the right call when you want precise control over voice, pacing, and pedagogy — the Curriculum Builder is designed for it. Reach for Claude when:
- You have a clear outline but don’t want to type out every block, callout, and question by hand
- You’re scaffolding a long scenario — bulk-creating chapters, seeding placeholder blocks, or wiring up the CTF node graph
- You want a first draft fast — Claude reads the canvas, understands the machines and exploit path, and produces curriculum that already references the right boxes and characters
You can always mix the two — let Claude scaffold the structure, then refine the prose and questions yourself.